I could not attach the xml file directly.
This is the output from the Report section of the utility in an xml format:

<?xml version="1.0" encoding="UTF-8" ?>
<!--
http://www.realtech-vr.com/glview -->
<GLView version="3.33"><System>Mac OS X 10.6.4 (10F569)</System>
<CPU>2.16 GHz Intel 80486 x 2</CPU>
<Vendor>ATI Technologies Inc.</Vendor>
<Version>2.0 ATI-1.6.18</Version>
<GLSLVersion>1.20</GLSLVersion>
<Renderer>ATI Radeon X1600 OpenGL Engine</Renderer>
<Extensions>GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_half_float_vertex GL_ARB_texture_rg GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays </Extensions>
<VRAM>128</VRAM><Capabilities>
<FrameBuffer>
<ViewportMaxWidth>4096</ViewportMaxWidth>
<ViewportMaxHeight>4096</ViewportMaxHeight>
<SubPixelBits>7</SubPixelBits>
</FrameBuffer>
<Stack>
<AttribStackDepth>16</AttribStackDepth>
<NameStackDepth>128</NameStackDepth>
<MaxModelViewStackDepth>32</MaxModelViewStackDepth>
<MaxProjectionStackDepth>10</MaxProjectionStackDepth>
<MaxClientAttribStackDepth>16</MaxClientAttribStackDepth>
<MaxTextureStackDepth>10</MaxTextureStackDepth>
</Stack>
<Various>
<LineSizeMin>1</LineSizeMin>
<LineSizeMax>64</LineSizeMax>
<LineSizeGran>0.125</LineSizeGran>
<PointSizeMin>1</PointSizeMin>
<PointSizeMax>64</PointSizeMax>
<PointSizeGran>0.125</PointSizeGran>
<AliasedLineWidthMin>1</AliasedLineWidthMin>
<AliasedLineWidthMax>64</AliasedLineWidthMax>
<AliasedPointSizeMin>1</AliasedPointSizeMin>
<AliasedPointSizeMax>64</AliasedPointSizeMax>
<NumClipPlanes>6</NumClipPlanes>
<NumLights>8</NumLights>
<PixelMapTable>256</PixelMapTable>
<TextureSize>4096</TextureSize>
<EvalOrder>10</EvalOrder>
</Various>
<Extensions_Specs>
<MaxTextureAnisotropy>16</MaxTextureAnisotropy>
<MaxTextureUnits>8</MaxTextureUnits>
<MaxTextureCubeSize>4096</MaxTextureCubeSize>
<NumCompressedTextureFormats>5</NumCompressedTextureFormats>
<formats>
<value>83f0</value>
<value>83f1</value>
<value>83f2</value>
<value>83f3</value>
<value>8837</value>
</formats>
<MaxVertexBlend>4</MaxVertexBlend>
<MaxTexture3DSize>0</MaxTexture3DSize>
<MaxOcclusionQueryBits>32</MaxOcclusionQueryBits>
<VertexProgram><MaxProgramInstructions>262144</MaxProgramInstructions>
<MaxNativeInstructions>256</MaxNativeInstructions>
<MaxProgramTemporaries>65535</MaxProgramTemporaries>
<MaxProgramNativeTemporaries>32</MaxProgramNativeTemporaries>
<MaxProgramParameters>1024</MaxProgramParameters>
<MaxProgramNativeParameters>256</MaxProgramNativeParameters>
<MaxProgramAttribs>32</MaxProgramAttribs>
<MaxProgramNativeAttribs>18</MaxProgramNativeAttribs>
<MaxProgramAdressRegisters>2</MaxProgramAdressRegisters>
<MaxProgramNativeAddressRegisters>1</MaxProgramNativeAddressRegisters>
<MaxProgramLocalParameters>1024</MaxProgramLocalParameters>
<MaxProgramEnvParameters>256</MaxProgramEnvParameters>
<MaxVertexAttributes>16</MaxVertexAttributes>
<MaxProgramMatrices>8</MaxProgramMatrices>
<MaxProgramMatrixStackDepth>2</MaxProgramMatrixStackDepth>
</VertexProgram><ARBImaging><MaxColorMatrixStackDepth>10</MaxColorMatrixStackDepth>
<MaxConvolutionWidth>11</MaxConvolutionWidth>
<MaxConvolutionHeight>11</MaxConvolutionHeight>
</ARBImaging><FBO><FBOMaxColorAttachments>4</FBOMaxColorAttachments>
<FBOMaxRenderBufferSize>4096</FBOMaxRenderBufferSize>
</FBO><FragmentProgram><MaxFragmentAttribs>10</MaxFragmentAttribs>
<MaxFragmentEnvParameters>128</MaxFragmentEnvParameters>
<MaxFragmentInstructions>1024</MaxFragmentInstructions>
<MaxFragmentLocalParameters>1024</MaxFragmentLocalParameters>
<MaxProgramMatrixStackDepth>2</MaxProgramMatrixStackDepth>
<MaxProgramNativeALUInstructions>512</MaxProgramNativeALUInstructions>
<MaxFragmentNativeAttribs>10</MaxFragmentNativeAttribs>
<MaxFragmentNativeParameters>64</MaxFragmentNativeParameters>
<MaxFragmentNativeTemporaries>64</MaxFragmentNativeTemporaries>
<MaxProgramNativeTexIndirections>4</MaxProgramNativeTexIndirections>
<MaxProgramNativeTexInstructions>512</MaxProgramNativeTexInstructions>
<MaxFragmentNativeInstructions>1024</MaxFragmentNativeInstructions>
<MaxFragmentParameters>64</MaxFragmentParameters>
<MaxFragmentTemporaries>64</MaxFragmentTemporaries>
<MaxFragmentAdressRegisters>0</MaxFragmentAdressRegisters>
<MaxFragmentNativeAddressRegisters>0</MaxFragmentNativeAddressRegisters>
<MaxProgramTexIndirections>4</MaxProgramTexIndirections>
<MaxProgramTexInstructions>512</MaxProgramTexInstructions>
<MaxTextureCoords>8</MaxTextureCoords>
<MaxTextureImageUnits>16</MaxTextureImageUnits>
</FragmentProgram><VertexShader><MaxVertexUniformComponents>4096</MaxVertexUniformComponents>
<MaxVaryingFloats>40</MaxVaryingFloats>
<MaxCombinedImageUnits>16</MaxCombinedImageUnits>
<MaxVertexTextureImageUnits>16</MaxVertexTextureImageUnits>
</VertexShader><FragmentShader><MaxFragmentUniformComponents>4096</MaxFragmentUniformComponents>
</FragmentShader><ATI><MaxDrawBuffers>4</MaxDrawBuffers>
</ATI><nVidia><NVMaxShininessExponent>128</NVMaxShininessExponent>
<NVMaxSpotExponent>128</NVMaxSpotExponent>
<NVMaxTextureRectangleSize>4096</NVMaxTextureRectangleSize><EXTGeometryShader><MaxGeomTexUnits>16</MaxGeomTexUnits>
<MaxGeomVaryingComp>64</MaxGeomVaryingComp>
<MaxVertexVaryingComp>40</MaxVertexVaryingComp>
<MaxVaryingComp>40</MaxVaryingComp>
<MaxGeomUniformComp>4096</MaxGeomUniformComp>
<MaxGeomOutputVerts>1024</MaxGeomOutputVerts>
<MaxGeomTotalOutputComp>4096</MaxGeomTotalOutputComp>
</EXTGeometryShader></nVidia></Extensions_Specs></Capabilities><PixelFormats></PixelFormats>
<Resolutions>
</Resolutions>
</GLView>
This may be easier to read... 3 screens: