Since I updated to the last esenthel version I have two strange bugs while importing meshes.. Sometimes I get gouraud shading even if I set solid in blender AND I export vertex normals from blender or I get reversed face normals.. maybe some problems with b3d importer?
:O it doesn't work for me.. maybe because I'm using the modified version of the script? I'll try to look at the scripts..
the problem with wavefront and collada is that I can't export animations (collada hangs) and we have some animated mesh with inverted face normals aswell..
Few days ago when I export a models from Blender I was suprised because some mesh parts have got inverted faces (in Blender it looks ok). I use Wavefront OBJ exporter.
in blender before exporting any mesh in b3d format, make sure that it has a uv map set (even blank) AND a material set (even black too) otherwise the results are uncontrollable!
sorry for multiple post on the subject lately but this was a big issue for us
hope this can help anyone who is having problems with blender!