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Tool Integration
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runewake2 Offline
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Post: #1
Tool Integration
Could you add a feature that allows the engines tools to access one another. Say you are working in the world editor and want to add a physical body to an object. Could you add a way to open the Mesh Editor and allow you to edit the object in editor to the physical mesh editor and then edit, save and automatically add the file to the objects physical proporties?

Additionally adding something that allows you to easily open textures in photoshop, meshes in 3dMax and so on. This would make everything easier for me.

I did not see this on the Road Map and it seems like this would be very useful.
11-15-2010 06:59 PM
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Harry Offline
Member

Post: #2
RE: Tool Integration
As I know Esenthel is going to join World Editor and Mesh Editor into one editor.
(This post was last modified: 11-15-2010 07:11 PM by Harry.)
11-15-2010 07:09 PM
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runewake2 Offline
Member

Post: #3
RE: Tool Integration
I saw that but I would enjoy being able to edit textures without having to open the file through a program. If their was just an option (say a small button) that allowed you to press it to open an editor associated with that type of file than that would be nice.
11-15-2010 07:19 PM
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Esenthel Offline
Administrator

Post: #4
RE: Tool Integration
Actually that's what I'll be working on now.
11-15-2010 07:22 PM
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runewake2 Offline
Member

Post: #5
RE: Tool Integration
Oh. Thanks for the quick answer. Hope to see something soon.
11-15-2010 07:27 PM
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