llynx
Member
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ViewSphere/ViewCube in ME
One of these or something similar as something that can be toggled on and off to be used for those who need it.
For mesh development on a laptop with only a touchpad while traveling is really hassling without one of these.
Not absolutely necessary but maybe others might find this useful.
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11-16-2010 08:02 AM |
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Chris
Member
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RE: ViewSphere/ViewCube in ME
I find the camera system in general not as intuitive as it could be - would much prefer it like max.
But yeah *seconds llynx* - that'd be a great feature.
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11-16-2010 11:39 AM |
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Dynad
Member
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RE: ViewSphere/ViewCube in ME
Heh, yea you got my support as well on this.. i hate it how it works now... especially moving items around in the WE.
For ME something like you can move around with e.g wasd or the movement keys.
There is always evil somewhere, you just have to look for it properly.
(This post was last modified: 11-16-2010 12:57 PM by Dynad.)
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11-16-2010 12:55 PM |
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Zervox
Member
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RE: ViewSphere/ViewCube in ME
I would like movement arrows in ME as a choice too.
Which is what I've requested before as well ^^
Dunno if this is what you mean Dynad
[attachment=870]
and like this for object rotation
[attachment=871]
(This post was last modified: 11-16-2010 06:35 PM by Zervox.)
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11-16-2010 06:31 PM |
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Chris
Member
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RE: ViewSphere/ViewCube in ME
*also agrees with Zervox*
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11-16-2010 06:35 PM |
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Zervox
Member
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RE: ViewSphere/ViewCube in ME
I actually think the position mode in WE should use the arrows for moving as well as a choice.
(This post was last modified: 11-16-2010 06:40 PM by Zervox.)
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11-16-2010 06:39 PM |
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Chris
Member
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RE: ViewSphere/ViewCube in ME
if such, as all these three things, could be made - it'd be nice to have access to them in our own games too.
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11-16-2010 06:42 PM |
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fatcoder
Member
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RE: ViewSphere/ViewCube in ME
I second these motions.
I also find the camera system in WE to be very awkward to work with. One thing I find is that moving in and out from the terrain with the arrow keys and using the scroll wheel to zoom in and out is at odds with one another. If you do these things enough, you end up with a camera that does "very strange" things.
I nice option would be to be able to just restrict the camera movement to the terrain and move around like you would in an RTS game. This would make it much easier to edit the world without having to worry about what the camera will do next. Perhaps this camera functionality could also be exposed by the engine for anyone that wants an RTS style camera.
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11-17-2010 01:02 AM |
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llynx
Member
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RE: ViewSphere/ViewCube in ME
Right now we can only view a model from a preset selection of gridded camera positions: Top, Front, Left, Diagonal left
Implementing this would make viewing from right, bottom, and every diagonal in between possible! Very usefull
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01-05-2011 05:47 AM |
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ID0
Member
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RE: ViewSphere/ViewCube in ME
Agree theme. What we have here, not very convenient.
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01-05-2011 09:23 AM |
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Driklyn
Member
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RE: ViewSphere/ViewCube in ME
Sounds good, but I would settle for having "true" Top, Front, and Left views. Orbiting in one viewport should not orbit in all of them. That pretty much defeats the purpose of having the extra viewports (which is why I typically just use the one).
Also would be nice when you click on the buttons to switch between Top, Front, Left, and Diagonal views, it automatically fixes (or resets) the camera so, for instance, Top is looking straight down instead of looking someplace else if I had previously orbited the camera in another view.
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01-05-2011 06:33 PM |
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Chris
Member
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RE: ViewSphere/ViewCube in ME
(01-05-2011 06:33 PM)Driklyn Wrote: Orbiting in one viewport should not orbit in all of them. That pretty much defeats the purpose of having the extra viewports (which is why I typically just use the one).
Also would be nice when you click on the buttons to switch between Top, Front, Left, and Diagonal views, it automatically fixes (or resets) the camera so, for instance, Top is looking straight down instead of looking someplace else if I had previously orbited the camera in another view.
Strongly agreed, these should be fixed.
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01-05-2011 07:16 PM |
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