Dampire
Member
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Mesh Editor Animation.
http://www.youtube.com/watch?v=mIPjsIj5Mhs
Why when I turn the skeleton in animation mode at 360 degrees it does not work?
One more question.
How to export original esenthel skeleton into any 3D Model Editor (Milkshape, 3DMax, etc).
(This post was last modified: 11-17-2010 08:37 AM by Dampire.)
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11-17-2010 08:28 AM |
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Tottel
Member
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RE: Mesh Editor Animation.
Howmany frames did you use to make him turn? I'm just guessing here, but isn't it just interpolating between the frames, taking the shortest 'route'? In this case, if you don't have any frames between him standing vertical and back normal, he would rotate back. Try adding more frames?
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11-17-2010 09:47 AM |
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Zervox
Member
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RE: Mesh Editor Animation.
I believe Tottel is right regarding this, seems to be the problem. : )
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11-17-2010 09:52 AM |
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Dampire
Member
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RE: Mesh Editor Animation.
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11-17-2010 02:43 PM |
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Esenthel
Administrator
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RE: Mesh Editor Animation.
Hi, the rotation keys don't support this function, but orientation do support it, I've just tried it.
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11-17-2010 03:10 PM |
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Dampire
Member
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RE: Mesh Editor Animation.
It really worked Sorry.
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11-17-2010 07:17 PM |
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