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It is a lot of Tile's at import with 3D Max
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Babulesnik Offline
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Post: #1
It is a lot of Tile's at import with 3D Max
It is a lot of Tile's at import with 3D Max.In what there can be a problem?
12-23-2010 03:01 PM
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joacorock Offline
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Post: #2
RE: It is a lot of Tile's at import with 3D Max
Sorry i did not understand you.
12-23-2010 03:26 PM
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Babulesnik Offline
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Post: #3
RE: It is a lot of Tile's at import with 3D Max
(12-23-2010 03:26 PM)joacorock Wrote:  Sorry i did not understand you.

I send a screenshot


Attached File(s)
.rar  Desktop.rar (Size: 518.66 KB / Downloads: 5)
12-23-2010 03:32 PM
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joacorock Offline
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Post: #4
RE: It is a lot of Tile's at import with 3D Max
Are you exporting texture's coordinates?
12-23-2010 03:37 PM
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Esenthel Online
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Post: #5
RE: It is a lot of Tile's at import with 3D Max
what format are you using to export from max?

please attach .max, .mesh, textures, and the format you've used to export/import
12-23-2010 03:40 PM
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Babulesnik Offline
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Post: #6
RE: It is a lot of Tile's at import with 3D Max
(12-23-2010 03:37 PM)joacorock Wrote:  Are you exporting texture's coordinates?

Yes
(12-23-2010 03:40 PM)Esenthel Wrote:  what format are you using to export from max?

please attach .max, .mesh, textures, and the format you've used to export/import

.3DS file
(This post was last modified: 12-23-2010 03:50 PM by Babulesnik.)
12-23-2010 03:49 PM
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Babulesnik Offline
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Post: #7
RE: It is a lot of Tile's at import with 3D Max
Has attached files
Download
(This post was last modified: 12-23-2010 08:34 PM by Babulesnik.)
12-23-2010 08:25 PM
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Esenthel Online
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Post: #8
RE: It is a lot of Tile's at import with 3D Max
the link doesn't work for me. anyway, try using DAE collada (most recommended) or ASE or OBJ
12-23-2010 11:13 PM
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Masterxilo Offline
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Post: #9
RE: It is a lot of Tile's at import with 3D Max
You should not change the texture scaling on the material itself but rather through uv coordinates.
12-23-2010 11:36 PM
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Babulesnik Offline
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Post: #10
RE: It is a lot of Tile's at import with 3D Max
(12-23-2010 11:36 PM)Masterxilo Wrote:  You should not change the texture scaling on the material itself but rather through uv coordinates.


Hello. I have understood. The problem was in 3D Max2011. Today has established 3D Max 2009 all super. Possibly any conflict Max 2011 to a Esenthel.
12-24-2010 11:50 AM
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