Edit: (may 14, 2011) You can download a beta version from
http://attr-x.net
Time to tell you people a bit about my project :-)
I'm not really making a game, but it looks kinda like it. My background is experimental classical music, with a strong focus on electronic sound. I wanted to work on the idea of a soundscape, witch is traditionally a kind of audio montage with sounds. It can be anything, from emulating a nature environment towards pure abstract electronic sounds. So no melodies, chords or anything like that, just pure sounds, hopefully put together in way that it is interesting to listen to the montage.
Two years ago i started working on the idea of making such a soundscape visual again. The starting point was that a musical idea is more comprehensable to people when they see what happens. So all sounds should be represented by visual objects, and when the sound moves through the speakers, the objects should move as well.
I made a first go at it with the irrlicht engine and the FMOD sound engine. Irrlicht was a bit primitive though, and I switched to torque this year. Went much better, but the more I wanted to implement, the more chaotic it all became. I needed source code access and that was very expensive too.
Last july I discovered Esenthel, and now things are really taking off. The sound and programming are nearly finished. I'm working on a more interesting world to look at, now. And on an initial gamestate that makes the sounds interesting to start with.
At first, people could only 'see' sounds move, but with Esenthel i've improved the concept so that people can really interact with them. You can grab a sound an trow it in a certain direction, alter the pitch and volume of each sound, and make it follow a path you enter.
I have made a few screenshots available on
http://www.flickr.com/photos/youngmusic/
Video will be more interesting of course, and I'll add it in a few weeks, when the world is really finished. I hope to get a first version of this project ready for friends by the end of december.
After that, it is time to implement some new stuff. Some things i'm gonna work on are:
- multiplayer, so that people can manipulate sounds together and have some kind of 'gig'.
- DSP. I have visual sound emitters now, but it would be great if i also have filter objects lying around in the world. They should be able to manipulate a sound more if it's close to them.
- audio occlusion with walls. Sound should not just pass trough walls and such. So you should be able to hear if a sound is behind a wall. And after that, I'm planning on flickering walls and such to inject in the world..
Well, more than enough plans :-) I'm working on this in my free time, and to teach myself programming, so development is not always going very fast. There won't be a commercial release of this, but i hope to find an affordable server that allows me to make a 1GB game download available. My main target are experimental art festivals where I could setup the game as some kind of art installation.
Regards,
yvan