Thanks again for the reactions.
@ dominoe: No, modeling is not really my area of expertise. I browsed a lot of website to find decent models: turbosquid, 3dwarehouse and 3dvia. And some of the plants are from the free resources Esenthel put on this website. In the end I did decide against most building models I could find. They were mostly not detailed enough, in contract with the detail of the rest of the world. That's why I just made some very crude black boxes with one texture. At least no one expects more detail from those :-)
About the subway model, it came without textures. I did the texturing myself, but a few months ago when I didn't really know a lot about it. I'll try to improve it myself first and if I don't get it any better I'll gladly hold you on your offer!
@ Harry. Good you pointed those things out. I must have erased the teleport somehow. About the graphic detail:
I turn out most lights except for the sun during daytime because they are not very visible anyway. It improves the framerate a lot. For the lowest graphics settings, I also fix the day/night cycle at midday. If you turn it up again, it starts running from there. So it does work, but night-time is over :-) But I can imagine it's confusing, so I'll make it better!
Bloom is very straightforward:
PHP Code:
void cGraphicsWindow::bloomFunc(Ptr) {
config.bloom = (*graphicsWindow.bloom)() * 2;
D.bloomScale(config.bloom);
}
So I just scale between 0 and 2. Don't know what can be wrong with that. What is it you saw?