trixs
Member
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Exporting
Hello,
At the moment I am considering various engines for the front end of a simple client and server project I am working on. The server is basically a proof of concept for a component based entity system. On to my question..
Is it possible to export the world editors static mesh to any format? Essentially I want to import the mesh to blender and export it as .bullet to use on for collisions on the server-side of my project.
If this is not possible can I import a mesh to be used as terrain and then texture it in the world editor? This route will allow me to generate a .bullet format for use in the server before use in the world editor.
EDIT: Another question. Is it possible to export the heightmap from the world editor. Essentially this would server the same purpose.
Thank You
(This post was last modified: 02-09-2011 05:28 PM by trixs.)
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02-09-2011 05:22 PM |
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runewake2
Member
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RE: Exporting
I don't think so. I have never come across such a feature.
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02-09-2011 08:20 PM |
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Esenthel
Administrator
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RE: Exporting
server-side physics will be provided in one of future releases
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02-10-2011 12:50 AM |
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trixs
Member
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RE: Exporting
(02-10-2011 12:50 AM)Esenthel Wrote: server-side physics will be provided in one of future releases
Good news however it requires the use of Esenthel on the server which is not always a great solution for a multitude of reasons.
Actually, will the semi support of bullet I wonder if it is possible to export using that library.. Interesting. Time to play.
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02-10-2011 09:07 AM |
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Esenthel
Administrator
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RE: Exporting
You can always extract the physical bodies from game and store them to anything you'd like.
access Game::Area::Data::mesh (or phys if available) and save to custom file.
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02-10-2011 06:35 PM |
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