llynx
Member
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Most recent update
I just updated to the last EE version and ran my programs right before it and they worked perfectly.
Now DX9 works fine but DX10+ (Debug and Release) crashes on the following code:
Code:
if (Cuts(AIs[x].kinematic_ragdoll.findBone("rHand")->actor.shape(false),Players[0].ctrl.actor.shape(false)));
Happens specifically when calling any actor functions from my AI's.
(This post was last modified: 02-12-2011 12:52 PM by llynx.)
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02-12-2011 12:45 PM |
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Esenthel
Administrator
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RE: Most recent update
did you debug it?
findBone may return NULL
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02-12-2011 03:52 PM |
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llynx
Member
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RE: Most recent update
It's not null, and only happens in DX10, I get a
Quote:Unhandled exception at 0x03b9f77b in VR Subroutine.exe: 0xC0000005: Access violation.
Edit:
I figured out the problem but now I'm a little puzzled. The kinematic ragdoll was (accidentally) privately created yet able to be accessed from a separate class when compiled under DX9, but under DX10 it would throw the access violation exception.
(This post was last modified: 02-13-2011 03:03 AM by llynx.)
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02-13-2011 01:27 AM |
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Esenthel
Administrator
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RE: Most recent update
bugs in codes don't always show temself all the time.
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02-13-2011 06:59 PM |
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