mystara
Member
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Multitexturing meshes
I'd like to request support for multitexturing meshes. This is something I discussed here: http://www.esenthel.com/community/showth...p?tid=3231
The reason?
If an area is produced by a mesh rather than a terrain (such as an underground area), there is limited support for varying the texture.
In some cases, this can be solved by using lots of textures. However, this means that many more assets are needed. Additionally, if an area is irregular, or unwraps to a complex pattern (such as a cave), using lots of textures produces a huge number of seams, which make the area ugly.
This feature is already provided for terrains. But I'd really like it is Esenthel could support this for meshes.
Even if Esenthel could import materials made up from multiple textures, it would solve all my problems
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03-05-2011 03:34 PM |
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mystara
Member
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RE: Multitexturing meshes
Support for procedural textures would also be good.
I think this is part of the materials system in blender.
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03-06-2011 12:54 PM |
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