siwykon
Member
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Raining System
How I can create a rain or snow?
I should create particle or is better way to do this?
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03-23-2011 11:02 AM |
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Dwight
Member
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RE: Raining System
Check the roadmap, as of yet, there is no "Weather" system.
Though you could make some nifty things with particles and random factors, determining what particle and sound effects should be played at what area at what particular point in time.
SnowCloud Entertainment - We are recruiting!
http://www.sc-entertainment.com
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03-23-2011 12:05 PM |
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llynx
Member
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03-23-2011 07:43 PM |
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Truelegend
Member
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RE: Raining System
Set Particles to the same position as player + and set radius about 35 m (its good for optimization).
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04-02-2011 02:11 PM |
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siwykon
Member
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RE: Raining System
But I want to create rain with collisions. When I'm in house rain should not exist.
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04-02-2011 05:09 PM |
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Truelegend
Member
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RE: Raining System
I think EE have function to set visible or invisible. So write function which check you are in home if you are set rain invisible if you are out set visible . Just combine with C++ and EE.
pseudo code:
Code:
if ( inside ) // check out is player inside
{
rain->setVisible(false);//particle system off (rain)/(snow)
}
else if( outside ) // check out is player outside
{
rain->setVisible(true);//particle system on (rain)/(snow)
}
(This post was last modified: 04-02-2011 05:31 PM by Truelegend.)
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04-02-2011 05:26 PM |
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Seba
Member
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RE: Raining System
Basic weather system that i wrote using fog and particle to have rain. If you need something like that i can search for code.
http://vimeo.com/10291234
(This post was last modified: 04-02-2011 06:02 PM by Seba.)
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04-02-2011 06:01 PM |
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siwykon
Member
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RE: Raining System
Please search the code and send me it or send it on any website where I can download it.
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04-11-2011 04:59 AM |
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siwykon
Member
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RE: Raining System
Problem solved. Thx Seba.
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04-14-2011 09:18 AM |
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davidvp
Member
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RE: Raining System
Seba mind to share it ?
Would be great
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04-22-2011 11:06 PM |
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Seba
Member
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04-22-2011 11:21 PM |
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