Hi folks,
I just got my personal licence and have been getting things setup for a first run through the systems.
The Server runs with no issues. The client though throws an exception, after character selection, while loading the mmo world.
I've tried a few other solutions that seemed to be related from the forums;
moved PhysX dll's from %gameroot%/dev to %gameroot% (then back again when it didn't help)
updated SDK with autoupdate
started fresh with code and game data straight from the downloaded SDK files.
I'm running Windows 7 with VC++ Express 2010, so I'm compiling the 32bit version of the projects.
Playing the game through the editor works just fine.
Here is the call stack from the debugger:
Code:
PhysXCore.dll!0845de18()
[Frames below may be incorrect and/or missing, no symbols loaded for PhysXCore.dll]
PhysXCore.dll!0845f4d7()
PhysXCore.dll!08451105()
PhysXCore.dll!08424595()
client.exe!EE::Game::WorldManager::areaUpdateState() + 0x7c bytes C++
client.exe!EE::Game::WorldManager::areaUpdateState() + 0x164 bytes C++
client.exe!EE::_Grid::funcCreate() + 0x39a bytes C++
client.exe!EE::_Grid::funcCreate() + 0x22d bytes C++
client.exe!EE::_Grid::funcCreate() + 0xb5 bytes C++
client.exe!EE::_Grid::funcCreate() + 0x22d bytes C++
client.exe!EE::GridFuncCreate() + 0x6a bytes C++
client.exe!EE::Game::WorldManager::areaUpdateState() + 0x175 bytes C++
client.exe!EE::Game::WorldManager::update() + 0x3bc bytes C++
> client.exe!EE::Game::WorldManager::update(const EE::Vec & pos) Line 153 + 0x21 bytes C++
client.exe!BackgroundLoader::BackgroundLoad(EE::Thread & thread) Line 22 C++
client.exe!EE::MIN<int,int>() + 0x74 bytes C++
kernel32.dll!755d3677()
ntdll.dll!77229f02()
ntdll.dll!77229ed5()
Hopefully I didn't miss something obvious
, any help would be appreciated!
Thanks!
{edit}
I just ran through the RPG2 code, it's also giving me trouble. after character selection, an error dialog pops up with......
Code:
Can't create actor:
Actor::create(Capsule &capsule, Tlt density, Vec *center, Bool
kinematic);
capsule = Radius: 0.450, Height 1.700, Pos 5.332, 1.324, -24.546, Up:
0.000, 1.000, 0.000
density = 1.000
kinematic = 0
and the application exits with exit code -1
hopefully this can help?