Jben
Member
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[Demande] Engine.pak
hello, I understood how it is pa creates the file engine.pak to protect data from the game ...
Merci d'avance.
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05-04-2011 08:57 PM |
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Zervox
Member
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RE: [Demande] Engine.pak
you mean creating a protected .pak?
converter tool
Pak tab
press the secure button ,fill it with 32 numbers seperated by ","
and copy the numbers you used.
in Visual studio
use
Secure()
and paste the numbers inside ""
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05-04-2011 11:02 PM |
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Dandruff
Member
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05-05-2011 12:12 AM |
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Zervox
Member
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RE: [Demande] Engine.pak
(This post was last modified: 05-05-2011 12:36 AM by Zervox.)
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05-05-2011 12:31 AM |
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Zervox
Member
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RE: [Demande] Engine.pak
multiple times if you want to have different keys for different paks. ;p
anyways just wrote it real fast so maybe other people want it.
Secure Pak Key Writer
put .engine pak in the same folder, start the app, enter a file name and it will export a .txt file inside the SecureKey folder and it will be filled after you exit the app.
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05-05-2011 01:22 AM |
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Jben
Member
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RE: [Demande] Engine.pak
cool !
secure() ???
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05-05-2011 10:09 AM |
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Zervox
Member
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RE: [Demande] Engine.pak
Secure secure;
secure(paste the generated numbers here);
in InitPre()
Paks.add("name",secure);
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05-05-2011 01:46 PM |
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Jben
Member
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RE: [Demande] Engine.pak
but I agree or inserted in the code c + +?
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05-05-2011 01:49 PM |
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Zervox
Member
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RE: [Demande] Engine.pak
c++
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05-05-2011 01:51 PM |
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Jben
Member
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RE: [Demande] Engine.pak
but yes or main.h?
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05-05-2011 01:59 PM |
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Zervox
Member
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RE: [Demande] Engine.pak
Where you have InitPre(), Init(),Shut(),Update(),Draw()
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05-05-2011 02:03 PM |
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Jben
Member
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RE: [Demande] Engine.pak
arf! I do not understand: /
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05-05-2011 02:21 PM |
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