thecoder
Member
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PhysX SDK 3.0 has been released !
(This post was last modified: 05-06-2011 11:08 AM by thecoder.)
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05-06-2011 10:08 AM |
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Mardok
Member
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RE: PhysX SDK 3.0 has been released !
Woah, nice news!
For me this will be usefull:
#Vehicles
A reworked vehicle model now includes components such as engine, clutch, gears, autobox, differential, wheels, tyres, suspensions and chassis, in comparison to simplified suspension/wheel/tire NXWheelShape class in PhysX SDK 2.x. One of the interesting aspects of the new model is the ability to create tire types, drivable surface types, and specify the friction used in the vehicle simulator to combine different tire and drivable surface types.
It's saving time.
I'm curious when Esenthel will change old PhysX... or maybe he doesn't plan this...
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05-06-2011 11:23 AM |
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Esenthel
Administrator
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RE: PhysX SDK 3.0 has been released !
I will change, but from what I read, they completely rewrote the API. so I guess it's gonna mean that everything needs to be rewritten for new physx SDK... which gonna take lots of time to add support for this.
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05-06-2011 11:42 AM |
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Driklyn
Member
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RE: PhysX SDK 3.0 has been released !
The is awesome news! Looks like there was a bunch of improvements...
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05-06-2011 08:29 PM |
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runewake2
Member
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RE: PhysX SDK 3.0 has been released !
Looks nice. Can't wait.
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05-13-2011 12:05 AM |
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