Quote:thanks I'll add that, generally you should start with pressing Insert key on the grid to create a heightmap, the rest is pushing the buttons
yea i figured some of it out, but theres still stuff theres a little unclear...
Quote:have you checked "rendering/particles" tutorial?
nah.. sorry, didnt see that one! pretty cool actually
Quote:there are more than 100 tutorials, so please pick 3 tutorials for a start, and I'll document them more
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the character tutorial, maybe something on general expresions like for those who dont really know about vectors, matrix's (spell?), and stuff like that.
also maybe a tutorial on how to put it all together, like having a .cpp for the menu, one for the actual game, and so on, and then making the different sources work together...
Quote:importing meshes should be handled in the Mesh Editor (please check the docs and the tool)
yea ok, ill be sure to check it out
Quote:please type what specific formats do you need
well, in maya, without a plug-in, the only file format which can contain stuff like rigging, and animations, is .fbx.
it would be cool, if the engine could support that in a future version
Quote:thanks, I'm sure gonna do that
YAY
thanks