OBJ_ANIMATABLE in WE if you add a parameter "animate" and specify the path to the animation should work animatsiya.This does not happen, maybe I misunderstood?, maybe I misunderstood?
(This post was last modified: 06-08-2011 07:18 PM by Babulesnik.)
Use debugging. Check if skel and anim are not null
Check if mesh with selected skel and anim play animation correctly in model editor
Set animation as looped
(06-10-2011 11:12 AM)Esenthel Wrote: Use debugging. Check if skel and anim are not null
Check if mesh with selected skel and anim play animation correctly in model editor
Set animation as looped