Truelegend
Member
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.FBX to Any Format Supported by Esenthel
How i can convert .FBX to Any format supported by Esenthel on OSX
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06-19-2011 05:46 PM |
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Tottel
Member
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RE: .FBX to Any Format Supported by Esenthel
(This post was last modified: 06-19-2011 06:07 PM by Tottel.)
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06-19-2011 06:05 PM |
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Truelegend
Member
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RE: .FBX to Any Format Supported by Esenthel
Yeah. But i am using Mac OS X
Okey i downloaded this on my Hackintosh and its working at all thanks Tottel
But exported model is doesnt work in Esenthel :(
It is working now !
Thanks
(This post was last modified: 06-19-2011 07:40 PM by Truelegend.)
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06-19-2011 07:30 PM |
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llynx
Member
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RE: .FBX to Any Format Supported by Esenthel
(06-19-2011 06:05 PM)Tottel Wrote: .fbx is a proprietary filetype by autodesk, you will have to convert it in 3DsMax, Maya, etc before importing in Esenthel.
EDIT: Or you could try using google for once, then you would have found this: http://images.autodesk.com/adsk/files/fb...er_win.exe
That is the worst converter ever -.- don't ever use it unless you feel like having your models not be converted.
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06-19-2011 10:16 PM |
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Tottel
Member
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RE: .FBX to Any Format Supported by Esenthel
It was google's first hit, plenty more to be found.
Besides, I don't work with .fbx anyway.
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06-19-2011 11:37 PM |
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Truelegend
Member
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RE: .FBX to Any Format Supported by Esenthel
This converter is not such bad. But i am exporting models from Unity3d and now i dont know how i can export textures from it ;( because models are white ;/ textures in unity are .mat
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06-20-2011 08:36 AM |
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Tottel
Member
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RE: .FBX to Any Format Supported by Esenthel
Welll, are you allowed to use those models in another engine?
If so, you can always to have the original files exported in a different format.
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06-20-2011 08:47 AM |
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Truelegend
Member
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RE: .FBX to Any Format Supported by Esenthel
I dont know i think i am allowed. But it is no commerical game so.
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06-20-2011 09:16 AM |
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