My C++ is very good.(should be 10 years now I started learn it)
I have some experiences on programming with engines. Years ago I tried to create one by myself but I failded with it.
Lol you bring me to laugh
- Its very clear that I should use 3d models for my indoor maps, but how handling in the worldEditor with it and how is the scene optimization for such maps(levels)? I mean is the scene manager optimized for this purpose?
In fact I need outdoor scenes too.
Sorry my missleading on last post I should be more specific with it.
I know its possible to fit an engine to my needs but Im going to spend money on it not to do things like that, at least not on big scale like implement a new network library.
But thx for reply.
@Tottel what do u mean with:"On the other hand, you will have to do quite some programming to make it multiplayer."