About Store Forum Documentation Contact



Post Reply 
Esenthel engine underwater game
Author Message
janpec Offline
Member

Post: #1
Esenthel engine underwater game
Hello Esenthel community!

I am following this engine for a year now and have to say its making really good progress.

We are small indie development studio currently in development of Jaws of Evolution underwater based game.
I am very interested switching from Unity to Esenthel engine and i would be really glad if you guys could answer some of my questions.

I am specifically looking forward to Esenthels render and graphic which are far more better than in Unity.
-Is it possible to create underworld game with ocean shader preffered, with free or indie version of Esenthel?
-Is it engine well optimised to handle 10+ fish models with 1000 polygons, rigged and animated at same time, without some serious drop in fps afcourse.
-Is it possible to create refractions and sea caustic somehow with engine? Prefably caustic attached to light not with decals.
-Does free or indie source give enough freedom to create even this kind of advanture game (since all i have seen in demos are rpgs or fps genres)?
-Is current tessalation optimised enough to be used in game, and is it true that it does not uses heightmaps? What does it use then or with other words how does it work.
-What are minimum specifications of engine to run it on computer?
-Can our programmer use free version of engine for programming?

Thank you for all your answered questions.
(This post was last modified: 12-16-2010 04:01 PM by janpec.)
12-16-2010 03:58 PM
Find all posts by this user Quote this message in a reply
Esenthel Online
Administrator

Post: #2
RE: Esenthel engine underwater game
Hi,

Quote:-Is it possible to create underworld game with ocean shader preffered, with free or indie version of Esenthel?
what do you mean by preferred?
Quote:-Is it engine well optimised to handle 10+ fish models with 1000 polygons, rigged and animated at same time,
yes
Quote:-Is it possible to create refractions and sea caustic somehow with engine? Prefably caustic attached to light not with decals.
refractions are already available (on surface and underwater)
caustics will be added in the future
Quote:-Does free or indie source give enough freedom to create even this kind of advanture game (since all i have seen in demos are rpgs or fps genres)?
yes, the engine is very highly customizable
Quote:-Is current tessalation optimised enough to be used in game, and is it true that it does not uses heightmaps? What does it use then or with other words how does it work.
you can use tesselation: -disabled, -objects only, -objects and heightmaps
Quote:-What are minimum specifications of engine to run it on computer?
http://www.esenthel.com/?id=download
Quote:-Can our programmer use free version of engine for programming?
yes, for non-commercial purpose
12-16-2010 04:14 PM
Find all posts by this user Quote this message in a reply
janpec Offline
Member

Post: #3
RE: Esenthel engine underwater game
Thank you for your quick response.

With preffered i actually meant if engine has some ocean shader built in that we could use.

Does it mean that tessalation in this engine is same capable of using heoghtmap as this one from Unigine?: http://www.youtube.com/watch?v=C8TKUlMzcbw

Thank you so much for your current answers.
12-16-2010 04:34 PM
Find all posts by this user Quote this message in a reply
Esenthel Online
Administrator

Post: #4
RE: Esenthel engine underwater game
EE has builtin ocean rendering (you can check it in World Editor)

That's detail tesselation (not yet available)
This tesselation is available - http://www.youtube.com/watch?v=UiLubOCETTM
12-16-2010 06:15 PM
Find all posts by this user Quote this message in a reply
janpec Offline
Member

Post: #5
RE: Esenthel engine underwater game
I have one more question. Why i cannot see water surface in world editor when applying it under settings on right pannel?
I can see all underwater settings when getting bellow surface but i cannot see water.
12-17-2010 01:30 PM
Find all posts by this user Quote this message in a reply
Esenthel Online
Administrator

Post: #6
RE: Esenthel engine underwater game
Are you using sdk data path to textures?
12-17-2010 02:37 PM
Find all posts by this user Quote this message in a reply
janpec Offline
Member

Post: #7
RE: Esenthel engine underwater game
Sorry i have no idea what you mean by that.

Also could you explain me on short how do i start tutorial. I found it little confusing how to start certain tutorial. I can only start first tutorial but dont know how to start others (dont know where to place cpp files).
12-17-2010 03:20 PM
Find all posts by this user Quote this message in a reply
Grabonito Offline
Member

Post: #8
RE: Esenthel engine underwater game
12-17-2010 04:57 PM
Find all posts by this user Quote this message in a reply
ID0 Offline
Member

Post: #9
RE: Esenthel engine underwater game
(12-16-2010 04:14 PM)Esenthel Wrote:  you can use tesselation: -disabled, -objects only, -objects and heightmaps

I wonder, can i use tesselation for characters only? Or for some special object?
07-01-2011 10:57 AM
Find all posts by this user Quote this message in a reply
Esenthel Online
Administrator

Post: #10
RE: Esenthel engine underwater game
you can use D.get_shader, and return GetDefaultShader with allow_tesselation enabled only for chr materials
07-01-2011 11:07 AM
Find all posts by this user Quote this message in a reply
ID0 Offline
Member

Post: #11
RE: Esenthel engine underwater game
Well, that's cool, thank you smile
07-01-2011 01:27 PM
Find all posts by this user Quote this message in a reply
Post Reply