Dandruff
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Stretching material
I have a Mesh mland with its material set to Material mlandmtrl with its base0 texture set to Image land.
Default texture tiled
Custom texture tiled
How can i stretch the material to completely cover mland? Right now it's tiled and i don't want it tiled. I tried to wing it ie: guessing the texture coordinates but i keep missing. Is there a better way to do this?
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07-14-2011 01:00 AM |
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Dandruff
Member
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RE: Stretching material
help help, any ideas?
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08-06-2011 12:30 AM |
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