godimus
Member
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Skeleton question
Hello,
I want to start off by saying I am just now trying to learn how to animate so I havfe no knowledge of the topic. What I have done is created a mesh in Blender 2.56 and created the armature for it. From there exported to a dae file and imported that file into the editor.
The file loads correctly however when I look at the skeleton for the model the bones are turned to a different angle, some resized, and others in completely different places. The LegRU may be off to the side of the model in free space where the LegLU is in correct location but rotated 90 degrees.
Can anyone give me some tips on what I am doing wrong?
Thank you
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07-18-2011 06:24 PM |
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Seba
Member
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07-18-2011 08:27 PM |
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godimus
Member
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RE: Skeleton question
I was looking at that originaly, but it looked like that was designed for older versions of blender. Is the only way to get a correct export thru that format?
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07-18-2011 08:34 PM |
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