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Ideas for innovative games creation
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dylantan Offline
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Post: #31
RE: Ideas for innovative games creation
(08-06-2011 09:37 AM)rndbit Wrote:  well... innovative feature.. it might not be so innovative, but i think WYSIWYG editor would be the desired thing.

I think you mean WYSIWYP? I think that would be nice too
08-15-2011 10:19 AM
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JayJay Offline
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Post: #32
RE: Ideas for innovative games creation
(10-26-2010 07:31 PM)Dynad Wrote:  ... I like EE because it is in pure c++ programming and i think there are others that feels the same about it.

Exactly!
But you can combine that. Just a quick idea: You could have boxes in 3D space and each box represents a tiny C++-code (e.g. a function). You can link them together to get a working C++-code without knowing C++. Programmers could develop the generated code futher.
08-15-2011 03:40 PM
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runewake2 Offline
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Post: #33
RE: Ideas for innovative games creation
So you want Esenthel to turn into a Game Maker 3D? It would certainly be easier to use, but Game Maker has a reputation for being very, very slow. I would not want that to happen.

It would be nice though. Beginners would find that a lot easier than the current version. It might even surpass Alice as a learning platform. But that is a long way off.
08-15-2011 05:21 PM
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yvanvds Offline
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Post: #34
RE: Ideas for innovative games creation
I know it's not exactly new since they're around for a few years, but seeing these videos made me think about this thread. It's about AI behaviour trees:

http://aigamedev.com/open/articles/behav...ees-part1/
http://aigamedev.com/open/articles/behav...ees-part2/
http://aigamedev.com/open/articles/behav...ees-part3/

My first thought is that behaviour tree design could be a bit like loading the gui design and loading them into an object, with function callbacks and perhaps a custom enum list. It's not like I need it for my project, but I imagine it would be useful for a lot of games.
08-31-2011 12:06 AM
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