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EEDevTools (Developer's Console / Project Creator / Luabind Generator)
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Esenthel Online
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Post: #46
RE: EEDevTools (Developer's Console / Events System / Project Creator)
I'll add including TAB code in fullLine for next SDK
10-03-2011 09:47 PM
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Driklyn Offline
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Post: #47
RE: EEDevTools (Developer's Console / Events System / Project Creator)
Awesome!
10-04-2011 12:49 AM
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khces Offline
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Post: #48
RE: EEDevTools (Developer's Console / Events System / Project Creator)
I'll want including TAB code in getLine(),,
FileText getValue() want including TAB ..

english sorry
10-10-2011 09:33 AM
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Esenthel Online
Administrator

Post: #49
RE: EEDevTools (Developer's Console / Events System / Project Creator)
TAB will also work in getLine in next release
getValue will process TAB only if it's inside quotes "" (in next release)
10-10-2011 07:12 PM
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Driklyn Offline
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Post: #50
RE: EEDevTools (Developer's Console / Events System / Project Creator)
--------------------

Project Creator has been updated to make use of the latest EE release. Solution files (.sln) are now created correctly so double-clicking them should open up their respected projects in Visual Studio.
10-12-2011 01:48 AM
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Damian_Dev Offline
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Post: #51
RE: EEDevTools (Developer's Console / Events System / Project Creator)
Very nice tools smile Thanks for them!
10-12-2011 12:14 PM
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Driklyn Offline
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Post: #52
RE: EEDevTools (Developer's Console / Events System / Project Creator)
--------------------

Lua fans rejoice! Check the first post for more information.
01-12-2012 08:17 AM
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Esenthel Online
Administrator

Post: #53
RE: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Sweet!
Thanks for sharing, I bet this cost you some work.
Actually I am working on something similar right now, true scripting via Code Editor.
01-12-2012 03:18 PM
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Driklyn Offline
Member

Post: #54
RE: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Thanks, it did take a bit of work. Still not absolutely perfect but most of the engine will be accessible to Lua without any extra work (at least, it will compile fine). Had trouble trying to access things like Player objects from a Lua script. Setting 'Players[0]' as a global doesn't work nor could I get a pointer to a Player object to work either. They both crash at run-time. Have to look into it some more. Most of my time thus far was spent on getting everything to compile, not actually using them in Lua scripts.

Can't wait to see what it is you're working on.
01-17-2012 03:33 AM
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Esenthel Online
Administrator

Post: #55
RE: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
I didn't want to sabotage your thread so I made the reply here - http://www.esenthel.com/community/showth...p?tid=4771
01-17-2012 02:34 PM
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PsychoBoy Offline
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Post: #56
RE: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Does somebody have updated Events system to work with latest EE SDK?
05-24-2012 09:55 PM
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Zervox Offline
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Post: #57
RE: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Driklyn the crashes aren't caused by EE's use of Str?
05-24-2012 11:19 PM
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neo22 Offline
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Post: #58
RE: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Thanks Driklyn for all this, especially the Luabind Generator which is really great and saved me a lot of time.
07-27-2012 04:47 PM
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Ireheart Offline
Member

Post: #59
RE: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Is there a Esenthel Engine v2.0 of this? Or will it work? I am guessing not.
01-28-2014 02:02 PM
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