Hi, i've been working as a programmer for a few weeks now on an MMO using the Esenthel engine called Hedron Online (
http://www.hedrononline.com/). I have a few questions regarding the using the MMO base code for an actual working title.
1. Is the built in network code robust enough to be used in an MMO? Although initially we only need to be able to support a few players, the server needs to be scalable so that we can potentially support hundreds / thousands of players per server.
2. Is the use of peer to peer networking in multiplayer games really safe? Surely trusting the player to send accurate and unmodified data is a bad thing.
3. Would it be possible to re-write the network code without having the full engine sourcecode? If we were to use Raknet, would it make more sense to start from scratch using Esenthel than using the MMO base?
4. Assuming we did write our own network code, would it be possible to implement clustering without the actual engine code?
5. Is there some way to get access to the engine code without buying an ultimate license? Is there some kind of license inbetween a company and ultimate that gives full code access without the features on request?
6. Regarding future updates to the MMO base, are there any planned? If so, is there somewhere that we can see a list of features that will be implemented? Is there a timeline for the release of such features?