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The sending of the angles of rotation on the network
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Babulesnik Offline
Member

Post: #1
The sending of the angles of rotation on the network
In the previous topic, I never got a solution to my problem. I really hope that someone will help me in this thread. I'll try to explain the essence of most of its problems.

I'm creating a bowling game online.When I knocked the ball pins I need to transfer the position of the ball and pins through the network.Ie the angles of the axes x, y, z and the position (Vec).The problem is in the rotation angles.
If I give the angles:
Code:
Vec angles = ItemsBowling[1].matrix().angles();

And turn the object of a neighbor on the angles:
Code:
ItemsNeighbor[1].matrix().setRotateXY(angle.x, angle.y).setRotateZ(angle.z).move(pos)
I am not getting the correct rotation:(

How to get angles and rotate neighbor EE::Item on this angles ?
02-11-2012 07:29 PM
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Esenthel Offline
Administrator

Post: #2
RE: The sending of the angles of rotation on the network
Try
ItemsNeighbor[1].matrix(Matrix().setRotateZ(angle.z).rotateXY(angle.x, angle.y).move(pos));
02-12-2012 04:17 PM
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Babulesnik Offline
Member

Post: #3
RE: The sending of the angles of rotation on the network
(02-12-2012 04:17 PM)Esenthel Wrote:  Try
ItemsNeighbor[1].matrix(Matrix().setRotateZ(angle.z).rotateXY(angle.x, angle.y).move(pos));

Thank you very much!!! Now everything is working finelol
02-12-2012 09:03 PM
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