This is maybe a very stupid questions, but I couldn't figure it out myself:
I'd like to extend the Esenthel character class to make the movement more complex (like taking into account environment parameters like slopes when coming up with the speed), and add additional parameters.
Now, I have access to the character.cpp and all.... but: how should I proceed to get a new type in the editor (like 'OBJ_CHR', for example 'OBJ_CUSTOM_CHR')... I assume I also need to change the enum classes? Do I have access to these with the company license? I f yes, where do I find them, and where do I need to place them in my Esenthel SDK so that the World Editor has access to the changed code?
Or is there any good way to overwrite a classes methods in my main code? Can I change the character cpp and place it somewhere, and the changes are picked up by the game engine?
(total C++ noob.... coming from ajava background, I'm not always sure what exactly I can do with C++
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