Abril
Member
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[Bug] Shadows
- Using Build nr. 1, Dx9 Shader Model 3, 32-bit
- GPU Nvidia GeForce GT 540M, latest drivers
- OS: Windows 7
- Can be reproduced simply running the tutorial 09 - Shadows without changing anything
- Shadows Maps from Point lights and Square light are causing the issue. Shadow maps from Directional lights seem to be working fine. Screenshot attached.
- Seems like the shadow projection is starting before the actual object geometry thus causing all geoemtry to be in shadow (it happens with any geometry but easier to repro with the vanilla tutorial)
(This post was last modified: 04-10-2012 08:32 AM by Abril.)
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04-09-2012 09:45 PM |
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Abril
Member
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RE: [Bug] Shadows
I believe this is an engine bug, because in the Editor adding a point light object, seems to cast correct shadows, while the shadow maps for point lights rendering in the tutorials are broken.
Esenthel is there anything different in the way the shadows are rendered in the editor compared to the manual rendering loop (the same used in the tuotorials) that would cause this.
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04-10-2012 08:37 AM |
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Esenthel
Administrator
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RE: [Bug] Shadows
The editor has different video settings, like for example D.viewRange, D.viewFrom, D.shadowMapSize
This is more likely some issue related to your GPU/drivers, because I've tested this on many cards (nvidia-460m, 320m, 9600GT, ati-9600pro, 5850), and it ran without a problem, also no one has ever reported similar problem.
1 Since when are you experiencing this problem?
2 Since when are you using 540m?
3 Do you have any other glitches in EE or other games with this card?
4 Can you test this on some other GPU?
5 Can you try installing different kinds of GPU drivers? (older versions)
6 Did you tweak any settings in the nvidia drivers panel?
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04-14-2012 11:10 PM |
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Zervox
Member
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RE: [Bug] Shadows
No issue here. Crossfire HD3870, HD5870, HD6970.
(This post was last modified: 04-14-2012 11:21 PM by Zervox.)
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04-14-2012 11:20 PM |
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