Hi all!
I just started to test Esenthel engine as a possible future development tool, because apparently it has several great features. But what I really need and cannot find is a RTS or a similar styled demo project, having large open terrain with extensive vegetation and a lot of low poly moving characters (using terrain and model LOD), where I really can test Esenthel performance. I don't know sprite and model instancing is available or not in this engine. Of course, no source code is necessary...
I would be really happy if you could help.
And why I need it:
Currently I'm using 3D Gamestudio (I started it a bit more than one year ago) for my RTS project under development. I'm really satisfied with its easy scripting, which was good as a start in 3D game development, performance is not bad (it runs on my old PC too
), but it has several limitations. E.g. I had to create my own WYSIWYG game editor because of my special requirements, for making a design time support to my pathfinding and AI system (you can check it at
MapBuilder Editor ). I published its limited version for free, which is popular among newbies. There are also videos of the very first trials of my group order driven hierarchical pathfinder I'm improving at the moment. Since Lite-C has a C-like syntax, I could easily move the AI things to C++ or C#, if I get better and more flexible graphics options, and more features for less money...