About Store Forum Documentation Contact



Post Reply 
Export Bone Problem.
Author Message
Salival Offline
Member

Post: #1
Export Bone Problem.
Hey,

It is about export model from 3ds max 2012 with PandaDirectXMaxExporter_x64.dle plugin.

Problem is that all the bones are not exported which you can see on the picture. I have also attached an TestModel and Panda Direct plug-in. All works in 3dsmax but when I export it and try import to (model editor) it only show a few bones. I select all parts in 3ds max before exporting I have also tried to make a group before export. I do not have much knowledge of 3ds max so maybe someone knows what is wrong.

I follow your article: 3D Studio Max DirectX Export

Thanks.


Attached File(s) Image(s)
   

.rar  TestModel & plugin.rar (Size: 276.56 KB / Downloads: 2)
(This post was last modified: 04-12-2012 08:37 AM by Salival.)
04-12-2012 08:33 AM
Find all posts by this user Quote this message in a reply
PsychoBoy Offline
Member

Post: #2
RE: Export Bone Problem.
04-12-2012 07:27 PM
Visit this user's website Find all posts by this user Quote this message in a reply
scotty1121 Offline
Member

Post: #3
RE: Export Bone Problem.
I would also recommend the FBX format, auto creates a folder for everything for the model, really efficient.
04-14-2012 05:27 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
RE: Export Bone Problem.
Panda and X format are not good, recommended method is DAE and FBX formats.
04-14-2012 11:27 PM
Find all posts by this user Quote this message in a reply
Salival Offline
Member

Post: #5
RE: Export Bone Problem.
I try export as FBX format from 3dsmax 2012 but it does not work to import. DAE the mesh itself and animation are corrupted, Did it work for you Esenthel?
(This post was last modified: 04-16-2012 07:29 AM by Salival.)
04-16-2012 07:28 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #6
RE: Export Bone Problem.
I could not open your .max file as I have 3ds max 2011 version
Did you use OpenCollada plugin for the DAE file?
04-16-2012 07:57 AM
Find all posts by this user Quote this message in a reply
fatcoder Offline
Member

Post: #7
RE: Export Bone Problem.
I having been having some problems with the OpenCollada plugin with animations. The rotation keyframes don't work when imported into EE. It just skips them. I tried the built in DAE exporter in 3ds max 2012 and it worked perfect.
04-16-2012 09:12 AM
Find all posts by this user Quote this message in a reply
Salival Offline
Member

Post: #8
RE: Export Bone Problem.
(04-16-2012 07:57 AM)Esenthel Wrote:  I could not open your .max file as I have 3ds max 2011 version
Did you use OpenCollada plugin for the DAE file?

They seems only have for 2011, what about make support to import .max files instead of all this converters?
(This post was last modified: 04-16-2012 09:41 AM by Salival.)
04-16-2012 09:41 AM
Find all posts by this user Quote this message in a reply
Post Reply