fatcoder
Member
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Importing Skeleton Points
Is it possible to import skeleton points from 3ds max for example?
I want to place some points on a mesh that can be referenced in code. I would use the Mesh Editor to place the points, but it isn't accurate. I need to place points precisely at certain locations. Can't do that in the Mesh Editor, but I can do it in 3ds max with bones and points. The only problem is that the Mesh Editor only seems to import the bones, but not the points.
I also tried using bones, but I cannot seem to get a position for the bones in code. When I use getBone(...) on the skeleton, it gives me a CSkelBone, which never has a position or orientation (even after calling updateMatrix). Why is that?
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04-17-2012 11:45 AM |
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Esenthel
Administrator
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RE: Importing Skeleton Points
you get the final bone position by transforming SkelBone by its appropriate CSkelBone matrix
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04-22-2012 05:14 AM |
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fatcoder
Member
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RE: Importing Skeleton Points
Ah ok... I didn't even look at SkelBone, only CSkelBone. Thanks.
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04-22-2012 08:21 AM |
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