(so it looks down) there's no lighting in the scene anymore (apart from ambient lighting) [and no shadows].
Anyone got an idea why? Thought this probably could be a bug.
Attached two screenshots so you can see what I'm talking about.
Hi
Sorry Esenthel, I have to wait for our leveldesigner to come back from vacation cause he created the grass. (As far as I know he partly created it himself und partly took it from ... (i don't know)). I'll have to ask him.
@Aceio76:
In the editor this scene (which by the way is quite small) runs with around 20 fps (in the cameraposition with the worst fps). But in this scene fps anyway is not so important because there's no real action.
The game itself in debug mode I believe has around ~30fps on my computer (which is not the worst...). This for a game surely is too low, especially because there's not yet much game mechanics implemented.
I don't think the grass is the key problem. If I remove all grass from the world the fps in the editor gets as high as 36, but that's still pretty low (altough i have to say all settings are on maximum). The rest of the objects are more of a problem I think (the grass just adds on the effect).
We're really hoping for Hardware Instancing and/or Occlusion Culling.