fatcoder
Member
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Edit::Heightmap.build() Normals
I notice that when building a heightmap with un-normalized height values, it seems to give you a mesh with very strange normals, which results in some crazy lighting. If the height values are normalised (0-1 range), then the built mesh looks good with proper normals. Is Edit::Heightmap only supposed to be used with normalized height values?
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05-28-2012 12:57 AM |
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Esenthel
Administrator
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RE: Edit::Heightmap.build() Normals
yes, you should rescale the mesh later after the build process
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05-28-2012 10:45 AM |
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