Firstly when I saw new Editor on the movie I thought that it could be worse than old Editor. But after few seconds when first model was loaded I think that Editor 2.0 looks very good. I see some new options, but if someone knows how to use Editor 1.0 he will feel like at home. Few things looks faster to do or looks more clear (for example material editor). I really like synchronization and building worlds in background without any additional work
One thing I don't like is new license plan for EE 2.0. Now it will be harder for small teams to make commercial games on EE. That's why I add question number 3
I have some questions about new Editor ang changes which you made:
1. New licensing plan is only for Editor 2.0?
2. Are you going to add new functionalities to Editor 1.0 too? Let's say particle editor for example.
3. Will Editor 1.0 be also updated (when some important changes will be added like last update object changes access)?
4. Will Editor 2.0 be also available for non-licensed developers in future?
5. What about current licensed developers? They have access to Editor 2.0 or they have to purchase license for EE 2.0 first?
P.S. Few days ago I was checking Gui images in engine.pak and I saw new icons. I don't see them in Editor so I thought that you want use them soon. And I was right