I've attached a zip containing an FBX file. When importing it into the model editor (1.0), the bone in the skeleton doesn't show up. It says there is 1 bone in the skeleton, but I can't see it. It should be on the side of the box mesh. I've only noticed this problem recently.
Hmmm... something is not right though. If I add a second bone to the 3ds max file and export with a second bone, then both bones show up correctly. No need for any scaling. But when I delete the second bone and leave just that one, then it does this strange scaling disappearing trick.