Hi,
Quote:Why do you always name your .mesh files as 0.mesh
it's just a convention that I use, because:
if I store some data in a "Human" folder, it's already suggesting that the files are going to be human data, so I don't do naming "Human\human.mesh" but just "Human\0.mesh"
but you can keep your naming system the way you want
Quote:How do you open their animations in mesh editor?
first please open the .mesh file, then you need to open the skeleton .skel file (it's located in the same folder as the mesh file), then having those 2 files loaded, you can load the animations.
Most of the animations are in the "data\anim" folder, but the Zombie, Zard and Alien have some additional animations stored in their own folders.
Quote:Do you have any plans to make .mesh files show up textured in your editor?
it's already implemented
it's always visible in "material mode"
but in other modes you need to activate "show textures" in the "menu\view" (or press 't')
Quote:Any chance of getting the option to maximize your tools?
Is the option switch to fullscreen in "menu\main" not enough?
Quote: I tried opening the world file for Bloody Massacre but just saw its terrain and some spheres all around.
you probably have set a wrong path at the World Editor start
please delete "path.txt" file in the World Editor location
then when running once again, please set the path to "Bloody Massacre\Data" the path is mentioned at the top once you start the World Editor for the first time,
when working with tools (Mesh Editor, World Editor, Icon Maker) it is very important to set your path correctly to your game data.
Quote:Excuse me for being a pain...
no, I'm glad that I can help