I'm trying to make an object emit a light in order to make that object act as a light source.
I understand the principle. Basically I need to add an object, and a point light. However, when I do this, only part of the object is lit. For example, see the attached image.
In this image, I have a bowl (it was the first model that I grabbed ) and I want to make the bowl act as a light source. However, depending on where the mesh of the bowl is in relation to the point light, only part of the bowl gets lit. In this example, you can see that the top of the bowl is lit, but the bottom of the bowl is not lit.
How do I make the whole of the model (bowl) lit up?
I actually tried making the material glow. It looked better, but it still had dark bits on it.
It sounds like the way to proceed would be to exempt the model from lighting alltogether. Unless there's some way of making the object transparent to light
You can also create a custom shader which don't manage shadow, so the object will be always be perfectly lighten.
Then you can put a light point within you object and set it's cast shadow property to false.
it's probably not the ultimate solution but it's one.