I am trying to build new clouds and im using textures which are compressed to DXT5 out of monochrome 8bit png.
I get those stripes across the horizon and i dont know why..
There are 2 of them across the hemisphere. I found out that i can avoid them by making BGRA8.. But the size of the texture is too big..
Is there a trick to this, or a solution other than the format?
Textures which will be wrapped (texture coordinates addressing mode) are recommended to be a power of 2 size (this is recommended for all textures used for 3d graphics)
I recommend using non-pow-2 sized images only for images used for 2d graphics (gui images, gui backgrounds, etc).