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Free Space Skybox Maker
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xzessmedia Offline
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Post: #1
Free Space Skybox Maker
Don't miss this in your Game Dev toolbox

http://sourceforge.net/projects/spacescape/

[Image: 137]

[Image: 137]


If you do not know how to get this into Esenthel, here are some steps:

Download Nvidia Tools:
https://developer.nvidia.com/sites/defau...7.1645.exe


Create a new folder anywhere, create a .bat file with this content
nvdxt -cubeMap -list cubemapfile.lst -output myskybox.dds

create a new file called cubemap.lst

inside your cubemap.lst file add this
PHP Code:
left.png
right
.png
top
.png
bottom
.png
back
.png
front
.png 

open the .dds file and convert it to .png or something
now put the .png into editor and set it as cube map

Royality Free Game Ressources
www.xzessmedia.de
(This post was last modified: 02-13-2013 04:04 PM by xzessmedia.)
02-13-2013 02:36 PM
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Dalmat Offline
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Post: #2
RE: Free Space Skybox Maker
Good one. Thanks!
02-13-2013 05:28 PM
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Marbasoft Offline
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Post: #3
RE: Free Space Skybox Maker
Thanks for the tips !!

And for information, in EE 2.0 you can drag an drop each png on the right place on the cube map without use nvidia DDS Utilities smile
02-13-2013 09:12 PM
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Ezequel Offline
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Post: #4
RE: Free Space Skybox Maker
Great tool, thanks!
02-13-2013 10:53 PM
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xzessmedia Offline
Member

Post: #5
RE: Free Space Skybox Maker
(02-13-2013 09:12 PM)Marbasoft Wrote:  Thanks for the tips !!

And for information, in EE 2.0 you can drag an drop each png on the right place on the cube map without use nvidia DDS Utilities smile

awesome!! thank you for this tip

Royality Free Game Ressources
www.xzessmedia.de
02-13-2013 11:11 PM
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dylantan Offline
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Post: #6
RE: Free Space Skybox Maker
Thank you! This is awesome!
02-14-2013 05:27 AM
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Shatterstar Offline
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Post: #7
RE: Free Space Skybox Maker
This is what i needed for my video game. You have no idea how much time and effort you just saved me. Thank you one million times over!
02-14-2013 01:05 PM
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Rubeus Offline
Member

Post: #8
RE: Free Space Skybox Maker
This really is a fantastic find. My plan was to use Hubble images (or something similar) to patch together a cube map for my skies, but this will work 10000x better and faster.

Actually, everyone should be using something similar to this for their game's sky--especially night. Most people underestimate how much a unique sky adds to the unique feel of a game.

I think Esenthel 2.0 could benefit greatly from just such a tool....
02-14-2013 04:05 PM
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