OMG (microsoft) Build doesn't rebuild?
In visual studio I had to change menu Tools - settings and set it to "Expert Settings" to get the Rebuild Solution Option in the menu
I used Rebuild Solution and it seems to have worked
1>------ Rebuild All started: Project: Esenthel RPG 2, Configuration: Debug Win32 ------
1> stdafx.cpp
1> Torchiere.cpp
1> Storage.cpp
1> SaveGame.cpp
1> Quest.cpp
1> Player.cpp
1> Options.cpp
1> Menu.cpp
1> Main.cpp
1> Item.cpp
1> Inventory.cpp
1> Inventory Gui.cpp
1> Intro.cpp
1> Horse.cpp
1> Game.cpp
1> Fireball.cpp
1> Door.cpp
1> Controls.cpp
1> Chr.cpp
1> Camera.cpp
1> AI.cpp
1> Generating Code...
1> Esenthel RPG 2.vcxproj -> C:\EsenthelEngineSDK\Esenthel RPG 2\Esenthel RPG 2.exe
========== Rebuild All: 1 succeeded, 0 failed, 0 skipped ==========
Then I restarted Visual studio and in the output section I see
C:\EsenthelEngineSDK\Esenthel RPG 2\Esenthel RPG 2.vcxproj : warning : Platform 'x64' referenced in the project file 'Esenthel RPG 2' cannot be found. Please make sure you have it installed under '%VCTargetsPath%\Platforms\x64'.
I click Build - Build Solution and get
========== Build: 0 succeeded, 0 failed, 1 up-to-date, 0 skipped ==========
when I try to run the exe I get
Shader Param "BendFactor" not found pop up
I searched the forums and there is a similar error here
http://www.esenthel.com/community/showth...Shader+Par
the solution was " you have to use the latest engine.pak and it needs a rebuild if you just updated through the update tool."
how do I rebuild engine.pak?
The thought occurs is RPG 2 multiplayer? is it MMO? will I end up with a Server and a Client exe?