candam
Member
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Some questions about mmo structure
Hello Esenthel
I'm still beginner so I wanted to ask about how mmo works
I have the mmo source code and I can edit it easily but I want to have a theory about how those things are working together
so can anyone explain to me how to make a mmo that spawns monsters
based on client request although I'm not asking how to build a game I'm asking about theory only
like what connectionserver does
what net::obj does
that's it only thank you in advance anybody who help me
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02-24-2013 12:06 PM |
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Esenthel
Administrator
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RE: Some questions about mmo structure
Hello!
ConnectionServer is the C++ class that handles server management (more specifically it's a map of all Client Connections currently connected to the server).
Net.Obj is a simple C++ interface identifying properties of a single object in the network.
The theory to make monsters is that you'd need to create an monster object on the server using any custom class, and then send information about that monster (its mesh, position) to every client near the monster.
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02-27-2013 03:04 PM |
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candam
Member
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RE: Some questions about mmo structure
It's really honor that you've replied to my thread I'm really happy I understand your words thank you sir
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02-27-2013 11:45 PM |
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