Esenthel
Administrator
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Re: Mirrored texture?
oh I didn't know that, must be some forum protection or something, nevermind that - my email is <!-- e --><a href="mailto:esenthel@esenthel.com">esenthel@esenthel.com</a><!-- e -->
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01-31-2009 06:45 PM |
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SONB
Member
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Re: Mirrored texture?
Thanx, the email is on the way
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01-31-2009 06:51 PM |
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SONB
Member
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Re: Mirrored texture?
Esenthel, this might help:
Exporting to .X works great because it exports by default in left handed system ("Flip Z" is activated), but when I deactivate it and export the mesh in right handed system it mirrors my texture, like in .OBJ and Ogre XML.
I looked at the OBJ and XML exporters and couldn't find an option to flip Z. Do they really export only in right handed system?
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01-31-2009 07:16 PM |
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Esenthel
Administrator
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Re: Mirrored texture?
yes you're right, its all because Blender and obj exporters use mainly one hand coordinate system
and the DirectX and Esenthel Engine use the other,
however I've found that instead of flipping texture coordinates in Mesh Editor, you can select "Menu\Mesh\Transform\Mirror X" (or any other Mirror) in Mesh mode
it will setup the mesh and textures correctly.
so please use either DirectX exporter, or call "Mirror X" after importing from other formats
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01-31-2009 07:26 PM |
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SONB
Member
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Re: Mirrored texture?
Yesssss! Mirror X did the trick
Thanx a LOT, Esenthal!
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01-31-2009 07:36 PM |
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