davidvp
Member
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RE: Bone Biped Rename (Tool+Sources)
nice !
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05-14-2011 01:46 PM |
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Demi
Member
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RE: Bone Biped Rename (Tool+Sources)
Very nice indeed. Thanks!
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05-14-2011 06:31 PM |
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xzessmedia
Member
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RE: Bone Biped Rename (Tool+Sources)
i tried to use this in 2.0, can anybody help me to get this working with 2.0 ?
This is the output:
1>------ Erstellen gestartet: Projekt: BoneRenamer, Konfiguration: Release Win32 ------
1> Main.cpp
1>Source\Main.cpp(134): error C3861: "DropName": Bezeichner wurde nicht gefunden.
1>Source\Main.cpp(140): error C2440: '=': 'void (__cdecl *)(void)' kann nicht in 'void (__cdecl *)(EE::Memc<TYPE> &,EE::GuiObj *,const EE::Vec2 &)' konvertiert werden
1> with
1> [
1> TYPE=EE::Str
1> ]
1> Diese Konvertierung erfordert einen reinterpret_cast-Operator oder eine Typumwandlung im C- oder Funktionsformat
1>Source\Main.cpp(187): error C2065: 'TextDS': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'tds'
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2065: 'Text_ds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2228: Links von ".scale" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2228: Links von ".color" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2228: Links von ".shadow" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(190): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2228: Links von ".scale" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(193): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2228: Links von ".color" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(193): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2228: Links von ".shadow" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(195): error C2065: 'tds': nichtdeklarierter Bezeichner
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 bersprungen ==========
Royality Free Game Ressources
www.xzessmedia.de
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03-20-2013 01:07 PM |
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Koniu
Member
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RE: Bone Biped Rename (Tool+Sources)
Hmm, I have error: ,,Shader Param "FontShade0" not found."
(i pasted exe file to SDK/Tools)
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03-20-2013 03:44 PM |
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xzessmedia
Member
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RE: Bone Biped Rename (Tool+Sources)
yes same here when i do the same
Royality Free Game Ressources
www.xzessmedia.de
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03-20-2013 04:27 PM |
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xzessmedia
Member
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RE: Bone Biped Rename (Tool+Sources)
Anybody knows how the DropName() void could look like?
Royality Free Game Ressources
www.xzessmedia.de
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03-22-2013 12:31 AM |
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xzessmedia
Member
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RE: Bone Biped Rename (Tool+Sources)
did you check the source?
in the source theres no DropName Function declared
and it seems that its not compatible with 1.0 anymore
Royality Free Game Ressources
www.xzessmedia.de
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03-22-2013 12:46 AM |
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Kiekos
Member
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RE: Bone Biped Rename (Tool+Sources)
Yeah, TextDS and DropName() are not declared anymore. Even though you can skip drawing text on the screen and comment the inside of void Draw(), there's still the problem with DropName() function.
This app would solve our problem now which is renaming all the bones one by one...
(This post was last modified: 06-05-2013 09:57 PM by Kiekos.)
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06-05-2013 09:29 PM |
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xzessmedia
Member
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RE: Bone Biped Rename (Tool+Sources)
yeah i would need it also, as it saves me hours of work converting many boned models to esenthel
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06-06-2013 07:34 PM |
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AndrewBGS
Member
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RE: Bone Biped Rename (Tool+Sources)
Same here, sounds like a nice tool but I can't seem to use it for 2.0. Even a manual renaming of bones would be fine if you could give us that possibility.
Also... I want animations editor back too when you have the time for it.
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06-08-2013 06:47 PM |
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Dwight
Member
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RE: Bone Biped Rename (Tool+Sources)
How many people use 3D Studio Max here? I can write an easy script to rename the bones for you in Max if there are enough people who use it
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06-14-2013 04:28 PM |
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AndrewBGS
Member
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RE: Bone Biped Rename (Tool+Sources)
My artist guy uses blender, but for any models that aren't created by ourselves we're sure to have a .3ds or .max version also, so we'd appreciate it.
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06-14-2013 06:54 PM |
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Dwight
Member
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RE: Bone Biped Rename (Tool+Sources)
I will add it to my to-do list for my custom toolset, as well as give it out here. Give me around a day and I will post it here
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06-14-2013 08:12 PM |
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Kiekos
Member
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RE: Bone Biped Rename (Tool+Sources)
We'd really appreciate it, Dwight
(This post was last modified: 06-14-2013 08:15 PM by Kiekos.)
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06-14-2013 08:15 PM |
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