Is there any possiblity of adding some form of plugin support to the world editor? It's not a vital feature, as you can pretty much create your own classes as is, but what i'm thinking of is, also adding some form of plugin support to the core 3d engine.
Point being, we could then add custom fx, custom rendering techniques, and better still, provide a proper interface for them within the world editor.
I just prefer that approach to rolling my own tool for my own additions. I love the world editor, so, i prefer that
Also, you can just do pretty much anything with a plugin system. one example. Say you wanted a button that reduces the amount of grass uniformly to a certain percentage, with a plugin you could write the login in C++, the interface using of course the engine's own, just rendered with the rest of the standard world editor.
My main want, atm, is so I can create a cutscene editor within the world editor. Again easy to do with my own tool, but I love the concept of the world editor being the central hub for all creative aspects of the media side. well, mesh editor aside of course