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TurfBattles; Merry Christmas From Tri-Games
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scotty1121 Offline
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Post: #1
TurfBattles; Merry Christmas From Tri-Games
New 23 DEC update

Hello there, with not much time to go until the holidays we thought it'd be nice to update you on our progress! This is part of the patch we have just released!
Merry Christmas!!
[Image: 5VrSN.jpg]


Below are some more, "current" pictures of our game:
[Image: 5Vsjk.jpg]
[Image: 5Vsrl.jpg]
[Image: 5VsyN.jpg]
[Image: 5Eu9R]






08/05/2013
Hi, time for a small extra preview today smile

I am here to show you some changes and new functionality in our game. Remember this game is not complete yet.

We have last month had alpha weekends and it has gone splendid, alot of players indeed. But more than that, servers were functional. We were surprised from the results, and we did get alot of bug and glitch reports. Now we haven't fixed all of these, but you can still see the main idea of the game. Feel free to visit Our Homepage for more updates and news about the game.






OLD
We have posted a new thread in this forum and revived this topic because this was the simplest way we could do it, we had a previous topic where we showed many screenshots. we're a team of experienced developers, or so we like to think. And this is a short preview of some of the stuff/content that is present in our game:



We appreciate all feedback.
Sorry about my stutters towards the end, ran out of thinking juice.
thanks, scott.
(This post was last modified: 12-23-2013 01:24 AM by scotty1121.)
07-18-2012 03:52 AM
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Esenthel Offline
Administrator

Post: #2
RE: TurfBattles
So cool!!
Like the graphics style, reminds me of WoW. waiting for more smile
07-18-2012 02:39 PM
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Fex Offline
Gold Supporter

Post: #3
RE: TurfBattles
Very nice, cohesive, art style.
07-18-2012 08:44 PM
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cmontiel Offline
Member

Post: #4
RE: TurfBattles
Good work scotty, the lights are awsome.

Try to improve the fire effect and physics when character is on stairs.

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07-19-2012 01:49 AM
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Ezequel Offline
Member

Post: #5
RE: TurfBattles
nice work so far, the character selection looks cool smile
07-22-2012 12:15 AM
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scotty1121 Offline
Member

Post: #6
RE: TurfBattles
bumpity bumpy bump.
We showed some more of the systems in our game, we might put some screenshots in the thread, not sure yet.
(This post was last modified: 05-09-2013 07:52 AM by scotty1121.)
05-08-2013 08:17 PM
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Esenthel Offline
Administrator

Post: #7
RE: TurfBattles (updated 08/05/2013)
Hey that's really cool.
Very pro looking, I like the UI especially.
I wish you good luck smile
05-09-2013 10:16 AM
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Pixel Perfect Offline
Member

Post: #8
RE: TurfBattles (updated 08/05/2013)
Very cool indeed. Great work guys!
05-09-2013 12:50 PM
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Rubeus Offline
Member

Post: #9
RE: TurfBattles (updated 08/05/2013)
Fantastic! It's great to see games getting close to being playable. I'm looking forward to seeing more! Keep up the good work.
05-09-2013 02:25 PM
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TheElk Offline
Member

Post: #10
RE: TurfBattles (updated 08/05/2013)
Great work there gang! Keep it up.
05-09-2013 02:30 PM
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rsutton84 Offline
Member

Post: #11
RE: TurfBattles (updated 08/05/2013)
It looks like 4 differrent game ideas thrown into your own game..WoW, everquest, rs, kight online not sure who used the day night featureof the bottom ball which was used as day night feature i believe on their game....but, im impressed at the coding done but everything else... i have my own thoughts.it just looks like a game ive played before or game all the ui resembles the games before it.just jumbles together, doesnt seem original in creativity.

great job on the world and coding though seriously.

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(This post was last modified: 05-19-2013 04:10 PM by rsutton84.)
05-19-2013 04:09 PM
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dylantan Offline
Member

Post: #12
RE: TurfBattles (updated 08/05/2013)
(05-19-2013 04:09 PM)rsutton84 Wrote:  It looks like 4 differrent game ideas thrown into your own game..WoW, everquest, rs, kight online not sure who used the day night featureof the bottom ball which was used as day night feature i believe on their game....but, im impressed at the coding done but everything else... i have my own thoughts.it just looks like a game ive played before or game all the ui resembles the games before it.just jumbles together, doesnt seem original in creativity.

great job on the world and coding though seriously.

Fantasy games are well close to each other. Take another fantasy RPG, you will see some similarity. However to say "just jumbles together, doesn't seem original in creativity" is a bit harsh. The way I see, what's Scott trying to work out is not about Graphics alone but about gameplay (which many games these day lack especially RPG, where its feel more like watching a movies than playing), so I believed graphics here doesn't play the most important factor for the game or attraction. Anyway, they could always improve the graphics better later, but importantly is how the game plays.
(This post was last modified: 05-20-2013 02:02 AM by dylantan.)
05-20-2013 01:59 AM
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nomax5 Offline
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Post: #13
RE: TurfBattles (updated 08/05/2013)
Looking good really professional
05-22-2013 06:51 PM
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TBJokers Offline
Member

Post: #14
RE: TurfBattles (updated 08/05/2013)
11-07-2013 11:44 PM
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Esenthel Offline
Administrator

Post: #15
RE: TurfBattles (updated 08/05/2013)
Nice progress, try using D.textDepth for drawing the character's names in 3D.
Add more objects to the scene (now it's mostly ground), more shadows, tweak the bloom/clouds textures so they don't look so grey, just my personal opinion smile good luck!
11-07-2013 11:53 PM
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