(05-21-2013 12:06 PM)rsutton84 Wrote: cause it just says it is a file without an extention.
It's Esenthel's way of saying don't touch the code/assets!
Better to modify files in the editor.
Let it do it's magic
I asked, as a feature, the ability to export code.. but anyway..
My Blog
http://www.esenthel.com/community/showthread.php?tid=6043
I hang out at Esenthel IRC Channel
http://webchat.freenode.net/?channels=#Esenthel
Hey Tottel,
You make EE coding look easy
I tweaked some of your settings, it's amazing the strength of EE!
My DELL with onboard video card got got past the last wave lol
Oh well.. I did a video of it, i'll upload it next weekend when i have access to internet.
Code:
EnemyManager.EnemyManager()
{
m_EnemiesPerWave.add(30); // Enemies for wave 1
m_EnemiesPerWave.add(60); // Enemies for wave 2
m_EnemiesPerWave.add(100); // Enemies for wave 3
m_EnemiesPerWave.add(150); // Enemies for wave 4
m_EnemiesPerWave.add(220); // Enemies for wave 5
m_EnemiesPerWave.add(300); // Enemies for wave 6
m_EnemiesPerWave.add(400); // Enemies for wave 7
m_EnemiesPerWave.add(550); // Enemies for wave 8
m_EnemiesPerWave.add(750); // Enemies for wave 9
m_EnemiesPerWave.add(1000); // Enemies for wave 10
m_RagdollStayTime = 9.75f; // After killing an enemy, how long should it be in ragdoll before removing permanently from the scene.
m_EnemySpawnInterval = 0.15f; // Seconds in between each enemy spawn
Code:
Enemy.Enemy()
{
m_MinDistFromGoal = 3; // How close the enemy will go to the waypoint before proceeding to the next one
m_Health = 200; // Hitpoints of the enemy
speed = 2.5;