(05-27-2013 08:10 PM)Rubeus Wrote: ...It will work with Esenthel without buying the source license.....
Really? how?
All their integration examples are in opengl, I don't think EE has openGL/DirectX handles exposed?
Reading this:
Triton is a C++ and C# library for real-time water rendering, featuring easy integration with OpenGL 2.0+, DirectX9, and DirectX11 based Windows applications.
licensed users of Triton will receive Triton's full source and full documentation of our internal classes as well.
I would say you can port their code to EE... but there's no guarantee that it can be done 100%
So, it would be mostly used as a reference really, maths etc.
I know others have requested Ocean modifications, "setting ocean in the editor" is on the road map, if Greg decides to add waves while doing that and put it up to the contribution, i'm sure others would chip in for it.