Thanks PixelPerfect. I don't want to show more until gameplay is done and free of bugs. At that point, I will make an open beta for ppl on this forum. That will help me to test server statistics before the final release hehe. I hope some of you enter to my game that day .
I did take a look at your project. It's also interesting, I like your terrain and how you are working on textures. But I would like to see something of gameplay, the important part in my opinion .
@Esenthel, thanks, let me know if you fix it. Also, I did notice some issues with ramps and physx on Windows but not on Android.
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(This post was last modified: 05-10-2013 08:22 PM by cmontiel.)
(05-10-2013 08:21 PM)cmontiel Wrote: Thanks PixelPerfect. I don't want to show more until gameplay is done and free of bugs. At that point, I will make an open beta for ppl on this forum. That will help me to test server statistics before the final release hehe. I hope some of you enter to my game that day .
Sounds great. I will definitely join your game if you give us a bit of warning. Look forward to it
(05-10-2013 08:21 PM)cmontiel Wrote: I did take a look at your project. It's also interesting, I like your terrain and how you are working on textures. But I would like to see something of gameplay, the important part in my opinion .
Absolutely, I have a lot of game play features to come. I just need to get my code ported over from Leadwerks which was the engine I developed it in, that's going to take a little time which unfortunately I don't have a lot of at the moment!
However, I'm very motivated by this engine and feel I can definitely complete the game using Esenthel, so I will be spending what time I do have trying to make this a reality. I'm determined but in no hurry
Ok I've double checked and improved the Controller for all physics engines (PhysX 2, 3 and Bullet) your phys body ramp walks fine, and when I create the phys body from the mesh (with each stair step separate) then it works fine now too.
Improvements will be in next release.