(06-08-2013 06:30 AM)Shatterstar Wrote: there are two kinds of writers out there....ones that just write to see where the story takes them, and writers who have to write down events in a chronological order before they start writing. I'm more of the latter. I have to visualize my whole story...I have to story tell it a million times, driving everyone around me crazy. so I found out that I am an organizer, because that's what I am constantly doing. I'm trying to organize it in my brain. I suggest making a list on paper of all key events that has to happen. write it down or type it...whatever it takes. when you go to type it. focus on that one event alone. put the rest of it out of your mind because you might surprise yourself and want to all of a sudden take your story in a different direction. if it goes to a different direction. pause, write down your events again, that include your new events. do this over and over until you have completed your story. GoodLuck!
I definitely want to be in the second camp, especially in this case lol. That's what I've been considering; pick an event, or particular detail (character, location, etc) and "play it out" in its entirety. Then move on to the next. Perhaps treat each subject as a stand-alone "document", and then have a list of related topics linked at the end.
If you don't mind my asking, how do you handle situations where, say, there's an event, or a character or something that ties in to other parts of the story, or setting, etc... that the reader would need to know about? Do you provide information about those things "in-line"? Or do you provide a cross-reference to let them review it on their own?
Keep in mind, my goal here isn't so much to write a linear story, but to document a lot of information that describes the world of my game, sets up the story, explains why things are the way they are, etc.
There are some key events that take place in the world's past, prior to where you begin in the game, that inform a lot of what's going on, and ultimately where the game leads. There's this sort of conspiracy taking place. There are people who know the truth of what's going on, but keep it very "hushed" for a variety of reasons, for the sake of the protagonist, for all the peoples of this world, and for the preservation of the "knowing" individuals themselves.
There's a lot of deception playing out on a few different levels, and my goal is to have these things sorta dropped like "hints" throughout the game so that, when the player reaches the end, and things begin to come together - all these individual threads that seem unrelated, but are all ultimately part of the same yarn, leading to the same place - there's a kind of "a ha!" moment, where suddenly seemingly innocuous remarks made by certain characters take on a world of meaning.
As an example, in the movie, The Matrix. Toward the beginning, Neo gets into the car with Trinity, Switch and Apoc to go meet Morpheus. When he hesitates to lift his shirt for the bug probe, Switch stops the car and says to him "Listen up, Copper Top". Now, to someone seeing that movie for the first time and having no idea what it's about (such as myself) that remark seems completely random and out of place; like some oddball insult. After you learn what the Matrix is about, and that humans are, in fact, batteries for the machines, that remark is actually quite relevant.
There's another example which may be rather spoilerish, so I won't go too far into it... In the game Bioshock: Infinite, in the opening.. There's a conversation between the two characters. They're discussing rowing the boat toward the dock, and the following conversation takes place (paraphrased slightly):
Woman: "Maybe you should ask
him to help"
Man: "I could, but it wouldn't make any difference"
Woman: "Why not?"
Man: "Because he doesn't row!"
Woman: "He doesn't
row?"
Man: "No. He
doesn't row"
Woman: "Ah. I see your point"
Now, not knowing anything about the game, that little dialog means absolutley nothing. Just two odd people having a strange conversation. It's only later on that you find the discussion makes perfect sense.
That's what I'm going for here. Now, that's not to say I'm anything even remotely in the same ballpark as the Wachowskis, or Ken Levine, but that's what I'm after.
Now, in order for me to achieve that, all of the pieces have to fit together and make sense for the people who are helping to create the game. For that to happen, I have to make sure I have all the T's crossed and I's dotted, that everything is clearly explained and linked together.
And that's what's overwhelming me (in part). I don't even know where to begin organizing all that. I think a Wiki that cross-references things could be a big help (so people can click on the names of events, characters, places, etc. that they may not have been introduced to yet at that point, to learn of them). Though I fear they could easily get lost in all the link chasing lol...
There's got to be some kind of tricks writers use to organize and maintain the threads of a story as they're writing it. Especially those that have multiple themes going at once, which all have to tie together at the end.
So... that's a very long-winded response, and I apologize lol. Brevity isn't always one of my strengths