I am noticing a big jittering with interpolators (even with local server). It was not happening with sdks before February. I am using the code from EE MMO example (Neighbor.cpp).
Video , remote server, 125ms latency. It should run smoothly, but see what happen.
i can also confirm, we use MMO as our base framework and we see the same thing, unfortunately no source into Interpolators so its a little tricky to isolate if thats even in fact the issue. :(